Videogames, consumption and education

The ever-increasing success and use of videogames is a reality in our current society, being 54% of the total consumption of audiovisual or interactive entertainment in Spain in 2007. One of the aspects to be taken into consideration, with respect to the education of children, is the implication for...

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Bibliographic Details
Main Author: Felix ETXEBERRIA VALERDI
Format: Article
Language:English
Published: Ediciones Universidad de Salamanca 2017-07-01
Series:Education in the Knowledge Society
Subjects:
Online Access:http://revistas.usal.es/index.php/revistatesi/article/view/16738