Examining the Effectiveness of Non-Digital Game-Based Learning Among University Computer Science Students on the Topic of Improper Integrals

Using digital and non-digital card games to teach mathematics is a well-established didactic technique widely applied at different levels of education. Game-based learning strategies are also gaining ground in higher education, but the use of maths card games in university settings remains limited....

Täydet tiedot

Bibliografiset tiedot
Päätekijät: Szilvia Szilágyi, Enikő Palencsár, Attila Körei, Zsuzsanna Török
Aineistotyyppi: Artikkeli
Kieli:English
Julkaistu: MDPI AG 2025-01-01
Sarja:Education Sciences
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Linkit:https://www.mdpi.com/2227-7102/15/2/132