Examining the Effectiveness of Non-Digital Game-Based Learning Among University Computer Science Students on the Topic of Improper Integrals
Using digital and non-digital card games to teach mathematics is a well-established didactic technique widely applied at different levels of education. Game-based learning strategies are also gaining ground in higher education, but the use of maths card games in university settings remains limited....
Päätekijät: | , , , |
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Aineistotyyppi: | Artikkeli |
Kieli: | English |
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MDPI AG
2025-01-01
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Sarja: | Education Sciences |
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Linkit: | https://www.mdpi.com/2227-7102/15/2/132 |