Fully Immersive Virtual Reality Game-Based Training for an Adolescent with Spastic Diplegic Cerebral Palsy: A Case Report

Background: Recently, virtual reality-based training (VR-based training) is receiving attention as greater emphasis is placed on the importance of interest and motivation in participation. However, studies investigating the effects of fully immersive VR-based training are insufficient. Case presenta...

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Bibliographic Details
Main Authors: Kyeongbong Lee, HyeJin Oh, GyuChang Lee
Format: Article
Language:English
Published: MDPI AG 2022-10-01
Series:Children
Subjects:
Online Access:https://www.mdpi.com/2227-9067/9/10/1512