Gamification of virtual museum curation: a case study of Chinese bronze wares
Abstract Museums, which are among the most popular science institutions outside schools, are usually used to display and introduce historical culture and cultural relics to tourists. Text and audio explanations are used by traditional museums to popularize historical knowledge and science for touris...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
SpringerOpen
2024-10-01
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Series: | Heritage Science |
Subjects: | |
Online Access: | https://doi.org/10.1186/s40494-024-01464-2 |