Gamification of virtual museum curation: a case study of Chinese bronze wares

Abstract Museums, which are among the most popular science institutions outside schools, are usually used to display and introduce historical culture and cultural relics to tourists. Text and audio explanations are used by traditional museums to popularize historical knowledge and science for touris...

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Bibliographic Details
Main Authors: Zhaokang Li, Qian Zhang, Jiayue Xu, Chuntao Li, Xi Yang
Format: Article
Language:English
Published: SpringerOpen 2024-10-01
Series:Heritage Science
Subjects:
Online Access:https://doi.org/10.1186/s40494-024-01464-2