User Experience of Interactive Technologies for People With Dementia: Comparative Observational Study

BackgroundSerious games (SGs) are used as complementary approaches to stimulate patients with dementia. However, many of the SGs use out-of-the-shelf technologies that may not always be suitable for such populations, as they can lead to negative behaviors, such as anxiety, fatigue, and even cybersic...

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Bibliographic Details
Main Authors: Andrade Ferreira, Luis Duarte, Ferreira, Henrique, Cavaco, Sofia, Cameirão, Mónica, i Badia, Sergi Bermúdez
Format: Article
Language:English
Published: JMIR Publications 2020-08-01
Series:JMIR Serious Games
Online Access:http://games.jmir.org/2020/3/e17565/