Game-Informed Assessment for Playful Learning and Student Experience (Part II)
The educational value of play has long been acknowledged. During recent decades, much attention has been paid to video games and the multifarious ways in which they can promote and enhance learning. My main objective in this study is to weave game principles, learning and the notion of playfulness i...
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Format: | Article |
Language: | English |
Published: |
Cambridge University Press
2020-10-01
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Series: | The Journal of Classics Teaching |
Online Access: | https://www.cambridge.org/core/product/identifier/S2058631020000409/type/journal_article |