Game-Informed Assessment for Playful Learning and Student Experience (Part II)
The educational value of play has long been acknowledged. During recent decades, much attention has been paid to video games and the multifarious ways in which they can promote and enhance learning. My main objective in this study is to weave game principles, learning and the notion of playfulness i...
Main Author: | Maria Pavlou |
---|---|
Format: | Article |
Language: | English |
Published: |
Cambridge University Press
2020-10-01
|
Series: | The Journal of Classics Teaching |
Online Access: | https://www.cambridge.org/core/product/identifier/S2058631020000409/type/journal_article |
Similar Items
-
Game-Informed Assessment for Playful Learning and Student Experience
by: Maria Pavlou
Published: (2020-04-01) -
Playing games using EEG signals (part II)
by: Soh, Cheong Seng
Published: (2016) -
Be part, play the game!
by: Martina Leeker
Published: (2022-02-01) -
Learning Theory and Heterogeneous Play in a Signaling-Game Experiment
by: Fudenberg, Drew, et al.
Published: (2021) -
Playing games in a masters class: Experiences of student educational psychologists
by: Jean Fourie, et al.
Published: (2021-12-01)