Eco-digital storytelling: Engaging historically excluded populations in environmental action through mentoring, geospatial technology, and digital media storytelling
The environment, science, technology, engineering, arts, and mathematics fields (a collection of fields we call E-STEAM) continue to grow and remain economically and ecologically important. However, historically excluded groups remain underrepresented in science and technology professions, particula...
Main Authors: | , , , , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Frontiers Media S.A.
2023-01-01
|
Series: | Frontiers in Education |
Subjects: | |
Online Access: | https://www.frontiersin.org/articles/10.3389/feduc.2022.1083064/full |
_version_ | 1797955973520818176 |
---|---|
author | Laura Cisneros Todd Campbell Nicole Freidenfelds Anna Lindemann Heather Elliot-Famularo Cary Chadwick David Dickson Byung-Yeol Park |
author_facet | Laura Cisneros Todd Campbell Nicole Freidenfelds Anna Lindemann Heather Elliot-Famularo Cary Chadwick David Dickson Byung-Yeol Park |
author_sort | Laura Cisneros |
collection | DOAJ |
description | The environment, science, technology, engineering, arts, and mathematics fields (a collection of fields we call E-STEAM) continue to grow and remain economically and ecologically important. However, historically excluded groups remain underrepresented in science and technology professions, particularly in environmental and digital media fields. Consequently, building pathways for historically excluded students to enter economically viable and ecologically influential E-STEAM professions is critically important. These new pathways hold promise for increasing innovation within these fields and ensuring a multiplicity of representation as these fields are shaped and reshaped to attend to the plural interests of diverse communities. Consequently, this conceptual paper describes an eco-digital storytelling (EDS) approach to engaging historically excluded populations in science, technology, engineering, and mathematics (STEM). This approach offers structured learning opportunities connected to learner interests and community needs with the aim of increasing E-STEAM identity and career interest of teens from groups historically excluded from E-STEAM fields. E-STEAM identity is a meaning one can attach to oneself or that can be ascribed externally by others as individuals interact and engage in E-STEAM fields in ways that foreground the environment. The EDS approach leverages community-based action, technology and digital media, and arts and storytelling as entry points for engaging learners. EDS is designed to increase teens’ content knowledge within multiple E-STEAM fields and to provide numerous technology-rich experiences in both application of geospatial technologies (i.e., GPS, interactive maps) and digital media creation (i.e., video, animation, ArcGIS StoryMaps) as a way to shape teens’ cultural learning pathways. Examples of rich digital media presentations developed to communicate the EDS approach and local environmental opportunities, challenges, and projects are provided that exemplify how both participation in and communication of environmental action can contribute to more promising and sustainable futures. |
first_indexed | 2024-04-10T23:42:40Z |
format | Article |
id | doaj.art-76f8dc8ea4dd4cf3a5ed0511af3c1c15 |
institution | Directory Open Access Journal |
issn | 2504-284X |
language | English |
last_indexed | 2024-04-10T23:42:40Z |
publishDate | 2023-01-01 |
publisher | Frontiers Media S.A. |
record_format | Article |
series | Frontiers in Education |
spelling | doaj.art-76f8dc8ea4dd4cf3a5ed0511af3c1c152023-01-11T06:15:55ZengFrontiers Media S.A.Frontiers in Education2504-284X2023-01-01710.3389/feduc.2022.10830641083064Eco-digital storytelling: Engaging historically excluded populations in environmental action through mentoring, geospatial technology, and digital media storytellingLaura Cisneros0Todd Campbell1Nicole Freidenfelds2Anna Lindemann3Heather Elliot-Famularo4Cary Chadwick5David Dickson6Byung-Yeol Park7Department of Natural Resources and the Environment, University of Connecticut, Storrs, CT, United StatesDepartment of Curriculum and Instruction, University of Connecticut, Storrs, CT, United StatesDepartment of Natural Resources and the Environment, University of Connecticut, Storrs, CT, United StatesDepartment of Digital Media and Design, University of Connecticut, Storrs, CT, United StatesDepartment of Digital Media and Design, University of Connecticut, Storrs, CT, United StatesDepartment of Extension, University of Connecticut, Storrs, CT, United StatesDepartment of Extension, University of Connecticut, Storrs, CT, United StatesDepartment of Curriculum and Instruction, University of Connecticut, Storrs, CT, United StatesThe environment, science, technology, engineering, arts, and mathematics fields (a collection of fields we call E-STEAM) continue to grow and remain economically and ecologically important. However, historically excluded groups remain underrepresented in science and technology professions, particularly in environmental and digital media fields. Consequently, building pathways for historically excluded students to enter economically viable and ecologically influential E-STEAM professions is critically important. These new pathways hold promise for increasing innovation within these fields and ensuring a multiplicity of representation as these fields are shaped and reshaped to attend to the plural interests of diverse communities. Consequently, this conceptual paper describes an eco-digital storytelling (EDS) approach to engaging historically excluded populations in science, technology, engineering, and mathematics (STEM). This approach offers structured learning opportunities connected to learner interests and community needs with the aim of increasing E-STEAM identity and career interest of teens from groups historically excluded from E-STEAM fields. E-STEAM identity is a meaning one can attach to oneself or that can be ascribed externally by others as individuals interact and engage in E-STEAM fields in ways that foreground the environment. The EDS approach leverages community-based action, technology and digital media, and arts and storytelling as entry points for engaging learners. EDS is designed to increase teens’ content knowledge within multiple E-STEAM fields and to provide numerous technology-rich experiences in both application of geospatial technologies (i.e., GPS, interactive maps) and digital media creation (i.e., video, animation, ArcGIS StoryMaps) as a way to shape teens’ cultural learning pathways. Examples of rich digital media presentations developed to communicate the EDS approach and local environmental opportunities, challenges, and projects are provided that exemplify how both participation in and communication of environmental action can contribute to more promising and sustainable futures.https://www.frontiersin.org/articles/10.3389/feduc.2022.1083064/fullenvironmental actionidentityinformal learningstorytellingcultural learning pathways |
spellingShingle | Laura Cisneros Todd Campbell Nicole Freidenfelds Anna Lindemann Heather Elliot-Famularo Cary Chadwick David Dickson Byung-Yeol Park Eco-digital storytelling: Engaging historically excluded populations in environmental action through mentoring, geospatial technology, and digital media storytelling Frontiers in Education environmental action identity informal learning storytelling cultural learning pathways |
title | Eco-digital storytelling: Engaging historically excluded populations in environmental action through mentoring, geospatial technology, and digital media storytelling |
title_full | Eco-digital storytelling: Engaging historically excluded populations in environmental action through mentoring, geospatial technology, and digital media storytelling |
title_fullStr | Eco-digital storytelling: Engaging historically excluded populations in environmental action through mentoring, geospatial technology, and digital media storytelling |
title_full_unstemmed | Eco-digital storytelling: Engaging historically excluded populations in environmental action through mentoring, geospatial technology, and digital media storytelling |
title_short | Eco-digital storytelling: Engaging historically excluded populations in environmental action through mentoring, geospatial technology, and digital media storytelling |
title_sort | eco digital storytelling engaging historically excluded populations in environmental action through mentoring geospatial technology and digital media storytelling |
topic | environmental action identity informal learning storytelling cultural learning pathways |
url | https://www.frontiersin.org/articles/10.3389/feduc.2022.1083064/full |
work_keys_str_mv | AT lauracisneros ecodigitalstorytellingengaginghistoricallyexcludedpopulationsinenvironmentalactionthroughmentoringgeospatialtechnologyanddigitalmediastorytelling AT toddcampbell ecodigitalstorytellingengaginghistoricallyexcludedpopulationsinenvironmentalactionthroughmentoringgeospatialtechnologyanddigitalmediastorytelling AT nicolefreidenfelds ecodigitalstorytellingengaginghistoricallyexcludedpopulationsinenvironmentalactionthroughmentoringgeospatialtechnologyanddigitalmediastorytelling AT annalindemann ecodigitalstorytellingengaginghistoricallyexcludedpopulationsinenvironmentalactionthroughmentoringgeospatialtechnologyanddigitalmediastorytelling AT heatherelliotfamularo ecodigitalstorytellingengaginghistoricallyexcludedpopulationsinenvironmentalactionthroughmentoringgeospatialtechnologyanddigitalmediastorytelling AT carychadwick ecodigitalstorytellingengaginghistoricallyexcludedpopulationsinenvironmentalactionthroughmentoringgeospatialtechnologyanddigitalmediastorytelling AT daviddickson ecodigitalstorytellingengaginghistoricallyexcludedpopulationsinenvironmentalactionthroughmentoringgeospatialtechnologyanddigitalmediastorytelling AT byungyeolpark ecodigitalstorytellingengaginghistoricallyexcludedpopulationsinenvironmentalactionthroughmentoringgeospatialtechnologyanddigitalmediastorytelling |