Specific Features of Fandom Practices. The Case of the Video Channels of the Critical Role Fandom
The article analyzes the formation of socio-cultural practices within the Dungeons and Dragons fandom, since this game is the basis for the majority of narrative board games. The popularity of the game system in recent years (due to the availability of the fifth edition of the game and the populari...
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Format: | Article |
Language: | Russian |
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Телекинет
2022-03-01
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Series: | Телекинет |
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Online Access: | https://telecinet.com/wp-content/uploads/2022/07/telekinet.2022.1-18-pp.32-40.pdf |