Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysis.
<h4>Background</h4>Due to the appeal and recent technological advances of video games, the games have gained interest as an intervention tool for active aging. The aim of this systematic literature review and meta-analysis was to determine the efficacy of video games for active aging and...
Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
Published: |
Public Library of Science (PLoS)
2018-01-01
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Series: | PLoS ONE |
Online Access: | https://doi.org/10.1371/journal.pone.0208192 |