Le « langage » de l’espace navigable vidéoludique : communication et médiation
While the metaphor of “language” to analyze different forms of spatiality is old, it has recently found a topicality in the field of video game studies, thanks to some formalist works (Aarseth, 2001; Pearce, 2008; Siabra-Fraile, 2008), proposing to expose the repertoire and the rules of what would b...
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Format: | Article |
Language: | fra |
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Laboratoire Experice
2022-03-01
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Series: | Sciences du Jeu |
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Online Access: | http://journals.openedition.org/sdj/3938 |