Le « langage » de l’espace navigable vidéoludique : communication et médiation

While the metaphor of “language” to analyze different forms of spatiality is old, it has recently found a topicality in the field of video game studies, thanks to some formalist works (Aarseth, 2001; Pearce, 2008; Siabra-Fraile, 2008), proposing to expose the repertoire and the rules of what would b...

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Bibliographic Details
Main Author: Guillaume Grandjean
Format: Article
Language:fra
Published: Laboratoire Experice 2022-03-01
Series:Sciences du Jeu
Subjects:
Online Access:http://journals.openedition.org/sdj/3938