The Race to Escape: Location-Based Escapism and Physical Activity as a Motivator in the Consumption of the AR Game Pokémon Go
This research examines motives for engagement in Augmented Reality (AR) games. The research field examined in this study was Pokémon Go, due to the game’s rapid rise in popularity. The study is based on semi-structured interviews with 35 Pokémon Go players. The theoretical framework guiding this st...
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Format: | Article |
Language: | English |
Published: |
Masaryk University
2024-03-01
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Series: | Cyberpsychology: Journal of Psychosocial Research on Cyberpspace |
Subjects: | |
Online Access: | https://cyberpsychology.eu/article/view/11608 |