The role of representational competencies for students’ learning from an educational video game for astronomy

Educational video games can engage students in authentic STEM practices, which often involve visual representations. In particular, because most interactions within video games are mediated through visual representations, video games provide opportunities for students to experience disciplinary prac...

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Bibliographic Details
Main Authors: Tiffany Herder, Martina A. Rau
Format: Article
Language:English
Published: Frontiers Media S.A. 2022-11-01
Series:Frontiers in Education
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/feduc.2022.919645/full