The role of representational competencies for students’ learning from an educational video game for astronomy

Educational video games can engage students in authentic STEM practices, which often involve visual representations. In particular, because most interactions within video games are mediated through visual representations, video games provide opportunities for students to experience disciplinary prac...

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Main Authors: Tiffany Herder, Martina A. Rau
Format: Article
Language:English
Published: Frontiers Media S.A. 2022-11-01
Series:Frontiers in Education
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/feduc.2022.919645/full
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author Tiffany Herder
Martina A. Rau
author_facet Tiffany Herder
Martina A. Rau
author_sort Tiffany Herder
collection DOAJ
description Educational video games can engage students in authentic STEM practices, which often involve visual representations. In particular, because most interactions within video games are mediated through visual representations, video games provide opportunities for students to experience disciplinary practices with visual representations. Prior research on learning with visual representations in non-game contexts suggests that visual representations may confuse students if they lack prerequisite representational-competencies. However, it is unclear how this research applies to game environments. To address this gap, we investigated the role of representational-competencies for students’ learning from video games. We first conducted a single-case study of a high-performing undergraduate student playing an astronomy game as an assignment in an astronomy course. We found that this student had difficulties making sense of the visual representations in the game. We interpret these difficulties as indicating a lack of representational-competencies. Further, these difficulties seemed to lead to the student’s inability to relate the game experiences to the content covered in his astronomy course. A second study investigated whether interventions that have proven successful in structured learning environments to support representational-competencies would enhance students’ learning from visual representations in the video game. We randomly assigned 45 students enrolled in an undergraduate course to two conditions. Students either received representational-competency support while playing the astronomy game or they did not receive this support. Results showed no effects of representational-competency supports. This suggests that instructional designs that are effective for representational-competency supports in structured learning environments may not be effective for educational video games. We discuss implications for future research, for designers of educational games, and for educators.
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spelling doaj.art-78a279a27aef4bbfbd5e54c92d8358c02022-12-22T03:29:34ZengFrontiers Media S.A.Frontiers in Education2504-284X2022-11-01710.3389/feduc.2022.919645919645The role of representational competencies for students’ learning from an educational video game for astronomyTiffany HerderMartina A. RauEducational video games can engage students in authentic STEM practices, which often involve visual representations. In particular, because most interactions within video games are mediated through visual representations, video games provide opportunities for students to experience disciplinary practices with visual representations. Prior research on learning with visual representations in non-game contexts suggests that visual representations may confuse students if they lack prerequisite representational-competencies. However, it is unclear how this research applies to game environments. To address this gap, we investigated the role of representational-competencies for students’ learning from video games. We first conducted a single-case study of a high-performing undergraduate student playing an astronomy game as an assignment in an astronomy course. We found that this student had difficulties making sense of the visual representations in the game. We interpret these difficulties as indicating a lack of representational-competencies. Further, these difficulties seemed to lead to the student’s inability to relate the game experiences to the content covered in his astronomy course. A second study investigated whether interventions that have proven successful in structured learning environments to support representational-competencies would enhance students’ learning from visual representations in the video game. We randomly assigned 45 students enrolled in an undergraduate course to two conditions. Students either received representational-competency support while playing the astronomy game or they did not receive this support. Results showed no effects of representational-competency supports. This suggests that instructional designs that are effective for representational-competency supports in structured learning environments may not be effective for educational video games. We discuss implications for future research, for designers of educational games, and for educators.https://www.frontiersin.org/articles/10.3389/feduc.2022.919645/fullrepresentational competenciessense-makingperceptual fluencyeducational video gamesunstructured learning environmentsastronomy
spellingShingle Tiffany Herder
Martina A. Rau
The role of representational competencies for students’ learning from an educational video game for astronomy
Frontiers in Education
representational competencies
sense-making
perceptual fluency
educational video games
unstructured learning environments
astronomy
title The role of representational competencies for students’ learning from an educational video game for astronomy
title_full The role of representational competencies for students’ learning from an educational video game for astronomy
title_fullStr The role of representational competencies for students’ learning from an educational video game for astronomy
title_full_unstemmed The role of representational competencies for students’ learning from an educational video game for astronomy
title_short The role of representational competencies for students’ learning from an educational video game for astronomy
title_sort role of representational competencies for students learning from an educational video game for astronomy
topic representational competencies
sense-making
perceptual fluency
educational video games
unstructured learning environments
astronomy
url https://www.frontiersin.org/articles/10.3389/feduc.2022.919645/full
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