Usability and Workload Evaluation of a Cybersecurity Educational Game Application: A Case Study

Currently, social networks and Internet access have become a place that fosters risky experiences for their users, who are vulnerable and can become victims of violence, online abuse, extortion, etc. Therefore, it is considered necessary to make people aware of the appropriate use of information and...

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Bibliographic Details
Main Authors: Santiago Criollo-C, Andrea Guerrero-Arias, Diego Buenano-Fernandez, Sergio Lujan-Mora
Format: Article
Language:English
Published: IEEE 2024-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/10388296/