Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games

Emotion detection based on computer vision and remote extraction of user signals commonly rely on stimuli where users have a passive role with limited possibilities for interaction or emotional involvement, e.g., images and videos. Predictive models are also trained on a group level, which potential...

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Bibliographic Details
Main Authors: Fernando Bevilacqua, Henrik Engström, Per Backlund
Format: Article
Language:English
Published: MDPI AG 2019-06-01
Series:Sensors
Subjects:
Online Access:https://www.mdpi.com/1424-8220/19/13/2877