A real 3D scene rendering optimization method based on region of interest and viewing frustum prediction in virtual reality
As an important technology of digital construction, real 3D models can improve the immersion and realism of virtual reality (VR) scenes. The large amount of data for real 3D scenes requires more effective rendering methods, but the current rendering optimization methods have some defects and cannot...
Main Authors: | , , , , , , , |
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Format: | Article |
Language: | English |
Published: |
Taylor & Francis Group
2022-12-01
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Series: | International Journal of Digital Earth |
Subjects: | |
Online Access: | http://dx.doi.org/10.1080/17538947.2022.2080878 |