Developing an Accessibility Metric for VR Games Based on Motion Data Captured Under Game Conditions

Virtual Reality (VR) games are not as accessible as conventional video games because they heavily rely on the motion of the body as the main means of input. This causes large accessibility issues because it prevents some physically impaired players from using them. It also makes it more difficult to...

Full description

Bibliographic Details
Main Authors: Felix J. Thiel, Anthony Steed
Format: Article
Language:English
Published: Frontiers Media S.A. 2022-07-01
Series:Frontiers in Virtual Reality
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/frvir.2022.909357/full