DESEM: Depthwise Separable Convolution-Based Multimodal Deep Learning for In-Game Action Anticipation
In real-time strategy (RTS) games, to defeat their opponents, players need to choose and implement the correct sequential actions. Because RTS games like StarCraft II are real-time, players have a very limited time to choose how to develop their strategy. In addition, players can only partially obse...
Main Authors: | , , , , , , , |
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Format: | Article |
Language: | English |
Published: |
IEEE
2023-01-01
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Series: | IEEE Access |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/10109657/ |