Post-Processing Framework for Enhancing Liquid Surfaces in VFX Pipeline

Physically-based simulation is being expanded to simulate various materials such as deformable bodies, sand, and lava as well as liquid, and has been widely used as plug-in and software in actual related industries. Contrary to this trend, however, most of the simulation software products are built...

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Bibliographic Details
Main Authors: Jong-Hyun Kim, Jaeho Im, Jung Lee
Format: Article
Language:English
Published: IEEE 2021-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9462842/