Video Games, Design, and Aesthetic Experience

This paper places video games within the area of what I call “designed experiences”. Designed experiences are experiences – in the real world or via media – that are designed to elicit specific effects or affects. In previous work I have investigated how teachers, in their classrooms, or game design...

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Bibliographic Details
Main Author: James Paul Gee
Format: Article
Language:English
Published: Rosenberg & Sellier 2016-12-01
Series:Rivista di Estetica
Subjects:
Online Access:http://journals.openedition.org/estetica/1312