Video Games, Design, and Aesthetic Experience
This paper places video games within the area of what I call “designed experiences”. Designed experiences are experiences – in the real world or via media – that are designed to elicit specific effects or affects. In previous work I have investigated how teachers, in their classrooms, or game design...
Main Author: | |
---|---|
Format: | Article |
Language: | English |
Published: |
Rosenberg & Sellier
2016-12-01
|
Series: | Rivista di Estetica |
Subjects: | |
Online Access: | http://journals.openedition.org/estetica/1312 |