So bad it's good: The kuso aesthetic in Troll 2
The kuso (shitty games) aesthetic draws from and complicates notions of camp and antifandom to provide a way to understand the emotional appeal of bad content.
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Format: | Article |
Language: | English |
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Organization for Transformative Works
2013-09-01
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Series: | Transformative Works and Cultures |
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Online Access: | http://dx.doi.org/10.3983/twc.2013.0480 |