Gamification as a didactic strategy in teacher education

This research project focuses on the use of gamification as a teaching strategy, more precisely in the teachers' training during the use of educational software (ES). This will be analyzed through our case-study, the mathematical software GGBook. The starting point of our research is the assump...

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Bibliographic Details
Main Authors: Bruno Santos Ferreira, Gilberto Lacerda Santos
Format: Article
Language:Spanish
Published: Universidad Autónoma de Madrid 2018-01-01
Series:Tendencias Pedagógicas
Subjects:
Online Access:https://revistas.uam.es/tendenciaspedagogicas/article/view/7758