Gamification as a didactic strategy in teacher education
This research project focuses on the use of gamification as a teaching strategy, more precisely in the teachers' training during the use of educational software (ES). This will be analyzed through our case-study, the mathematical software GGBook. The starting point of our research is the assump...
Main Authors: | , |
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Format: | Article |
Language: | Spanish |
Published: |
Universidad Autónoma de Madrid
2018-01-01
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Series: | Tendencias Pedagógicas |
Subjects: | |
Online Access: | https://revistas.uam.es/tendenciaspedagogicas/article/view/7758 |