Learning Japanese through VR Technology. The Case of Altspace VR

Through this paper, I intend to analyse the state of Japanese learning through virtual reality technologies, avoiding as much as possible the analysis of prototypes and laboratory experiments, focusing instead on a case study that implements software and hardware already present on the consumer m...

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Bibliographic Details
Main Author: Mantelli, Alessandro
Format: Article
Language:English
Published: Fondazione Università Ca’ Foscari 2021-06-01
Series:Annali di Ca’ Foscari: Serie Orientale
Subjects:
Online Access:http://doi.org/10.30687/AnnOr/2385-3042/2021/01/024