Learning Japanese through VR Technology. The Case of Altspace VR
Through this paper, I intend to analyse the state of Japanese learning through virtual reality technologies, avoiding as much as possible the analysis of prototypes and laboratory experiments, focusing instead on a case study that implements software and hardware already present on the consumer m...
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Format: | Article |
Language: | English |
Published: |
Fondazione Università Ca’ Foscari
2021-06-01
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Series: | Annali di Ca’ Foscari: Serie Orientale |
Subjects: | |
Online Access: | http://doi.org/10.30687/AnnOr/2385-3042/2021/01/024 |