Pedagogical perspective of social learning in the metaverse: A case study of computer graphics programming
The potential of using the metaverse as a contemporary digital educational environment for social learning presents a current pedagogical challenge. Considering that social learning presents a powerful model for acquiring new knowledge and skills, it is valid to observe it as an effective complement...
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Format: | Article |
Language: | English |
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University of Kragujevac - Faculty of Pedagogy, Užice
2023-01-01
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Series: | Zbornik radova (Univerzitet u Kragujevcu. Pedagoški fakultet u Užicu) |
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Online Access: | https://scindeks-clanci.ceon.rs/data/pdf/2560-550X/2023/2560-550X2325199A.pdf |
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author | Aleksić Veljko V. |
author_facet | Aleksić Veljko V. |
author_sort | Aleksić Veljko V. |
collection | DOAJ |
description | The potential of using the metaverse as a contemporary digital educational environment for social learning presents a current pedagogical challenge. Considering that social learning presents a powerful model for acquiring new knowledge and skills, it is valid to observe it as an effective complement topromoting learning and development in various contexts. Given the limited empirical evidence on social learning effects in the metaverse environment, this study aimed to examine the impact of students' activities in this digital environment on their perception of the learning platform and learning outcomes. The results indicate that the pedagogical component played a significant role in students' intention to use the metaverse, but that technology did not. The study also revealed that students who participated in online activities achieved significantly better results in specific areas of computer graphics programming. The research emphasizes the need for deepening the understanding of complex social learning and adapting pedagogy for learning in the metaverse, especially the characteristics that would support collective intelligence. |
first_indexed | 2024-03-08T04:09:40Z |
format | Article |
id | doaj.art-7c9eb0b4ca104bd7b39cc529c96c5463 |
institution | Directory Open Access Journal |
issn | 2560-550X 2683-5649 |
language | English |
last_indexed | 2024-03-08T04:09:40Z |
publishDate | 2023-01-01 |
publisher | University of Kragujevac - Faculty of Pedagogy, Užice |
record_format | Article |
series | Zbornik radova (Univerzitet u Kragujevcu. Pedagoški fakultet u Užicu) |
spelling | doaj.art-7c9eb0b4ca104bd7b39cc529c96c54632024-02-08T23:05:34ZengUniversity of Kragujevac - Faculty of Pedagogy, UžiceZbornik radova (Univerzitet u Kragujevcu. Pedagoški fakultet u Užicu)2560-550X2683-56492023-01-0120232519921610.5937/ZRPFU2325167A2560-550X2325199APedagogical perspective of social learning in the metaverse: A case study of computer graphics programmingAleksić Veljko V.0https://orcid.org/0000-0003-2337-1288Univerzitet u Kragujevcu, Fakultet tehničkih nauka, Čačak, SerbiaThe potential of using the metaverse as a contemporary digital educational environment for social learning presents a current pedagogical challenge. Considering that social learning presents a powerful model for acquiring new knowledge and skills, it is valid to observe it as an effective complement topromoting learning and development in various contexts. Given the limited empirical evidence on social learning effects in the metaverse environment, this study aimed to examine the impact of students' activities in this digital environment on their perception of the learning platform and learning outcomes. The results indicate that the pedagogical component played a significant role in students' intention to use the metaverse, but that technology did not. The study also revealed that students who participated in online activities achieved significantly better results in specific areas of computer graphics programming. The research emphasizes the need for deepening the understanding of complex social learning and adapting pedagogy for learning in the metaverse, especially the characteristics that would support collective intelligence.https://scindeks-clanci.ceon.rs/data/pdf/2560-550X/2023/2560-550X2325199A.pdfmetaversesocial learningeducational technologycomputer graphics |
spellingShingle | Aleksić Veljko V. Pedagogical perspective of social learning in the metaverse: A case study of computer graphics programming Zbornik radova (Univerzitet u Kragujevcu. Pedagoški fakultet u Užicu) metaverse social learning educational technology computer graphics |
title | Pedagogical perspective of social learning in the metaverse: A case study of computer graphics programming |
title_full | Pedagogical perspective of social learning in the metaverse: A case study of computer graphics programming |
title_fullStr | Pedagogical perspective of social learning in the metaverse: A case study of computer graphics programming |
title_full_unstemmed | Pedagogical perspective of social learning in the metaverse: A case study of computer graphics programming |
title_short | Pedagogical perspective of social learning in the metaverse: A case study of computer graphics programming |
title_sort | pedagogical perspective of social learning in the metaverse a case study of computer graphics programming |
topic | metaverse social learning educational technology computer graphics |
url | https://scindeks-clanci.ceon.rs/data/pdf/2560-550X/2023/2560-550X2325199A.pdf |
work_keys_str_mv | AT aleksicveljkov pedagogicalperspectiveofsociallearninginthemetaverseacasestudyofcomputergraphicsprogramming |