Methods for optimizing the performance of Unity 3D game engine based on third-person perspective game

Game optimization is one of the most important aspects of their creation. The article describes methods to optimize Unity Engine using third person perspective game as an example. Various methods that rely on offloading graphics card, by increasing the use of CPU and memory were used in order to che...

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Bibliographic Details
Main Authors: Krzysztof Siarkowski, Przemysław Sprawka, Małgorzata Plechawska-Wójcik
Format: Article
Language:English
Published: Lublin University of Technology 2017-03-01
Series:Journal of Computer Sciences Institute
Subjects:
Online Access:https://ph.pollub.pl/index.php/jcsi/article/view/592