Methods for optimizing the performance of Unity 3D game engine based on third-person perspective game
Game optimization is one of the most important aspects of their creation. The article describes methods to optimize Unity Engine using third person perspective game as an example. Various methods that rely on offloading graphics card, by increasing the use of CPU and memory were used in order to che...
Main Authors: | Krzysztof Siarkowski, Przemysław Sprawka, Małgorzata Plechawska-Wójcik |
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Format: | Article |
Language: | English |
Published: |
Lublin University of Technology
2017-03-01
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Series: | Journal of Computer Sciences Institute |
Subjects: | |
Online Access: | https://ph.pollub.pl/index.php/jcsi/article/view/592 |
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