Progressive Content Generation Based on Cyclic Graph for Generate Dungeon
Dungeon is level in game consisting collection of rooms and doors with obstacles inside. To make good level, takes a lot of time. With Procedural Content Generation (PCG), dungeons can be created automatically. One of the approaches in PCG to create levels is progressive. Progressive approach produc...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Universitas Gadjah Mada
2023-02-01
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Series: | IJCCS (Indonesian Journal of Computing and Cybernetics Systems) |
Subjects: | |
Online Access: | https://jurnal.ugm.ac.id/ijccs/article/view/81178 |