Progressive Content Generation Based on Cyclic Graph for Generate Dungeon

Dungeon is level in game consisting collection of rooms and doors with obstacles inside. To make good level, takes a lot of time. With Procedural Content Generation (PCG), dungeons can be created automatically. One of the approaches in PCG to create levels is progressive. Progressive approach produc...

Full description

Bibliographic Details
Main Authors: Muhammad Anshar, Raden Sumiharto, Moh Edi Wibowo
Format: Article
Language:English
Published: Universitas Gadjah Mada 2023-02-01
Series:IJCCS (Indonesian Journal of Computing and Cybernetics Systems)
Subjects:
Online Access:https://jurnal.ugm.ac.id/ijccs/article/view/81178