Design of texture cache for embedded mobile graphics processing unit
In order to improve the unified shading processor efficiency of the mobile graphics processor and reduce the number of accesses between it and the off-chip memory, this paper presents a four-port texture cache architecture. This architecture uses texture mapping based on Mipamp algorithm and the sto...
Main Authors: | , , , , |
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Format: | Article |
Language: | zho |
Published: |
National Computer System Engineering Research Institute of China
2019-05-01
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Series: | Dianzi Jishu Yingyong |
Subjects: | |
Online Access: | http://www.chinaaet.com/article/3000101207 |