Examining key design decisions involved in developing a serious game for child sexual abuse prevention

This paper presents a case study of the key decisions made in the design of Orbit, a child sexual abuse prevention computer game targeted at school students between 8 and 10 years of age. Key decisions include providing supported delivery for the target age group, featuring adults in the program, no...

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Bibliographic Details
Main Authors: Colleen Joy Stieler-Hunt, Christian Martyn Jones, Ben eRolfe, Kay ePozzebon
Format: Article
Language:English
Published: Frontiers Media S.A. 2014-02-01
Series:Frontiers in Psychology
Subjects:
Online Access:http://journal.frontiersin.org/Journal/10.3389/fpsyg.2014.00073/full