Examining key design decisions involved in developing a serious game for child sexual abuse prevention
This paper presents a case study of the key decisions made in the design of Orbit, a child sexual abuse prevention computer game targeted at school students between 8 and 10 years of age. Key decisions include providing supported delivery for the target age group, featuring adults in the program, no...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
Frontiers Media S.A.
2014-02-01
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Series: | Frontiers in Psychology |
Subjects: | |
Online Access: | http://journal.frontiersin.org/Journal/10.3389/fpsyg.2014.00073/full |