Examining key design decisions involved in developing a serious game for child sexual abuse prevention
This paper presents a case study of the key decisions made in the design of Orbit, a child sexual abuse prevention computer game targeted at school students between 8 and 10 years of age. Key decisions include providing supported delivery for the target age group, featuring adults in the program, no...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
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Frontiers Media S.A.
2014-02-01
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Series: | Frontiers in Psychology |
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Online Access: | http://journal.frontiersin.org/Journal/10.3389/fpsyg.2014.00073/full |
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author | Colleen Joy Stieler-Hunt Christian Martyn Jones Ben eRolfe Kay ePozzebon |
author_facet | Colleen Joy Stieler-Hunt Christian Martyn Jones Ben eRolfe Kay ePozzebon |
author_sort | Colleen Joy Stieler-Hunt |
collection | DOAJ |
description | This paper presents a case study of the key decisions made in the design of Orbit, a child sexual abuse prevention computer game targeted at school students between 8 and 10 years of age. Key decisions include providing supported delivery for the target age group, featuring adults in the program, not over-sanitising game content, having a focus on building healthy self-concept of players, making the game engaging and relatable for all players and evaluating the program. This case study has implications for the design of Serious Games more generally, including that research should underpin game design decisions, game designers should consider ways of bridging the game to real life, the learning that arises from the game should go beyond rote-learning, designers should consider how the player can make the game-world their own and comprehensive evaluations of Serious Games should be undertaken. |
first_indexed | 2024-12-10T22:15:36Z |
format | Article |
id | doaj.art-826812c48bbd40478b542506c1e8112f |
institution | Directory Open Access Journal |
issn | 1664-1078 |
language | English |
last_indexed | 2024-12-10T22:15:36Z |
publishDate | 2014-02-01 |
publisher | Frontiers Media S.A. |
record_format | Article |
series | Frontiers in Psychology |
spelling | doaj.art-826812c48bbd40478b542506c1e8112f2022-12-22T01:31:28ZengFrontiers Media S.A.Frontiers in Psychology1664-10782014-02-01510.3389/fpsyg.2014.0007354607Examining key design decisions involved in developing a serious game for child sexual abuse preventionColleen Joy Stieler-Hunt0Christian Martyn Jones1Ben eRolfe2Kay ePozzebon3University of the Sunshine CoastUniversity of the Sunshine CoastUniversity of the Sunshine CoastUniversity of the Sunshine CoastThis paper presents a case study of the key decisions made in the design of Orbit, a child sexual abuse prevention computer game targeted at school students between 8 and 10 years of age. Key decisions include providing supported delivery for the target age group, featuring adults in the program, not over-sanitising game content, having a focus on building healthy self-concept of players, making the game engaging and relatable for all players and evaluating the program. This case study has implications for the design of Serious Games more generally, including that research should underpin game design decisions, game designers should consider ways of bridging the game to real life, the learning that arises from the game should go beyond rote-learning, designers should consider how the player can make the game-world their own and comprehensive evaluations of Serious Games should be undertaken.http://journal.frontiersin.org/Journal/10.3389/fpsyg.2014.00073/fullVideo Gamessexual abusechild protectionpersonal safety programserious gamesserious game design |
spellingShingle | Colleen Joy Stieler-Hunt Christian Martyn Jones Ben eRolfe Kay ePozzebon Examining key design decisions involved in developing a serious game for child sexual abuse prevention Frontiers in Psychology Video Games sexual abuse child protection personal safety program serious games serious game design |
title | Examining key design decisions involved in developing a serious game for child sexual abuse prevention |
title_full | Examining key design decisions involved in developing a serious game for child sexual abuse prevention |
title_fullStr | Examining key design decisions involved in developing a serious game for child sexual abuse prevention |
title_full_unstemmed | Examining key design decisions involved in developing a serious game for child sexual abuse prevention |
title_short | Examining key design decisions involved in developing a serious game for child sexual abuse prevention |
title_sort | examining key design decisions involved in developing a serious game for child sexual abuse prevention |
topic | Video Games sexual abuse child protection personal safety program serious games serious game design |
url | http://journal.frontiersin.org/Journal/10.3389/fpsyg.2014.00073/full |
work_keys_str_mv | AT colleenjoystielerhunt examiningkeydesigndecisionsinvolvedindevelopingaseriousgameforchildsexualabuseprevention AT christianmartynjones examiningkeydesigndecisionsinvolvedindevelopingaseriousgameforchildsexualabuseprevention AT benerolfe examiningkeydesigndecisionsinvolvedindevelopingaseriousgameforchildsexualabuseprevention AT kayepozzebon examiningkeydesigndecisionsinvolvedindevelopingaseriousgameforchildsexualabuseprevention |