Validating the effectiveness of game-based learning approach in the form of video game for assessing computational thinking

This research aims to validate the effectiveness of students’ understanding in four aspects of computational thinking with the game-based learning assessment. The four aspects of computational thinking involved in this research are decomposition, pattern recognition, abstraction, and algorithm. This...

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Main Authors: Tan Meng Joo, Wong Yoke Seng
Format: Article
Language:English
Published: Pejabat Karang Mengarang UPSI 2021-12-01
Series:Journal of ICT in Education
Subjects:
Online Access:https://ejournal.upsi.edu.my/index.php/JICTIE/article/view/6211
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author Tan Meng Joo
Wong Yoke Seng
author_facet Tan Meng Joo
Wong Yoke Seng
author_sort Tan Meng Joo
collection DOAJ
description This research aims to validate the effectiveness of students’ understanding in four aspects of computational thinking with the game-based learning assessment. The four aspects of computational thinking involved in this research are decomposition, pattern recognition, abstraction, and algorithm. This research will use a mixed method design approach with a quasi-experiment using a pre-test and post-test nonequivalent group design. The quasi-experiment will validate the effectiveness of students’ understanding on the decomposition, pattern recognition, abstraction, and algorithm aspects of computational thinking with the game-based learning assessment. The qualitative data gathered will be analyzed using thematic analysis. It is expected that the students’ understanding in four aspects of computational thinking with the game-based learning assessment will vary in terms of the effectiveness.
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spelling doaj.art-82a64789419243958fabb0d29aac8ded2024-04-15T03:49:39ZengPejabat Karang Mengarang UPSIJournal of ICT in Education2289-78440127-97502021-12-018411210.37134/jictie.vol8.sp.2.1.20214857Validating the effectiveness of game-based learning approach in the form of video game for assessing computational thinkingTan Meng Joo0Wong Yoke Seng1Universiti Pendidikan Sultan IdrisUniversiti Pendidikan Sultan IdrisThis research aims to validate the effectiveness of students’ understanding in four aspects of computational thinking with the game-based learning assessment. The four aspects of computational thinking involved in this research are decomposition, pattern recognition, abstraction, and algorithm. This research will use a mixed method design approach with a quasi-experiment using a pre-test and post-test nonequivalent group design. The quasi-experiment will validate the effectiveness of students’ understanding on the decomposition, pattern recognition, abstraction, and algorithm aspects of computational thinking with the game-based learning assessment. The qualitative data gathered will be analyzed using thematic analysis. It is expected that the students’ understanding in four aspects of computational thinking with the game-based learning assessment will vary in terms of the effectiveness.https://ejournal.upsi.edu.my/index.php/JICTIE/article/view/6211game-based learningcomputational thinkinglearning assessmentvideo games
spellingShingle Tan Meng Joo
Wong Yoke Seng
Validating the effectiveness of game-based learning approach in the form of video game for assessing computational thinking
Journal of ICT in Education
game-based learning
computational thinking
learning assessment
video games
title Validating the effectiveness of game-based learning approach in the form of video game for assessing computational thinking
title_full Validating the effectiveness of game-based learning approach in the form of video game for assessing computational thinking
title_fullStr Validating the effectiveness of game-based learning approach in the form of video game for assessing computational thinking
title_full_unstemmed Validating the effectiveness of game-based learning approach in the form of video game for assessing computational thinking
title_short Validating the effectiveness of game-based learning approach in the form of video game for assessing computational thinking
title_sort validating the effectiveness of game based learning approach in the form of video game for assessing computational thinking
topic game-based learning
computational thinking
learning assessment
video games
url https://ejournal.upsi.edu.my/index.php/JICTIE/article/view/6211
work_keys_str_mv AT tanmengjoo validatingtheeffectivenessofgamebasedlearningapproachintheformofvideogameforassessingcomputationalthinking
AT wongyokeseng validatingtheeffectivenessofgamebasedlearningapproachintheformofvideogameforassessingcomputationalthinking