Validating the effectiveness of game-based learning approach in the form of video game for assessing computational thinking
This research aims to validate the effectiveness of students’ understanding in four aspects of computational thinking with the game-based learning assessment. The four aspects of computational thinking involved in this research are decomposition, pattern recognition, abstraction, and algorithm. This...
Main Authors: | Tan Meng Joo, Wong Yoke Seng |
---|---|
Format: | Article |
Language: | English |
Published: |
Pejabat Karang Mengarang UPSI
2021-12-01
|
Series: | Journal of ICT in Education |
Subjects: | |
Online Access: | https://ejournal.upsi.edu.my/index.php/JICTIE/article/view/6211 |
Similar Items
-
Developing a game-based learning assessment framework towards ubiquitous computational thinking among undergraduate students
by: Jonathan Hiew Yin Kin, et al.
Published: (2021-12-01) -
Computational thinking development and assessment through tabletop escape games
by: Divya Menon, et al.
Published: (2019-11-01) -
‘Papers, Please’ – Using a Video Game to explore Experiential Learning and Authentic Assessment in Immigration and Asylum Law
by: Gene Carolan
Published: (2021-12-01) -
Enhancing Confidence in Using Computational Thinking Skills via Playing a Serious Game: A Case Study to Increase Motivation in Learning Computer Programming
by: Cagin Kazimoglu
Published: (2020-01-01) -
CREATIVE POTENTIAL OF COMPUTER GAMES IN THE CONTEXT OF FORMATION OF INNOVATIVE THINKING
by: V. A. Pomelov
Published: (2014-11-01)