Using Video Game-Based Instruction in an EFL Program: Understanding the Power of Video Games in Education

This small-scale action-research study examines the perceptions of four students in a military academy in Colombia undergoing the processof using a mainstream video game in their EFL classes instead of classic forms of instruction. The video game used served to approach EFL by means of language expl...

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Main Author: Héctor Alejandro Galvis Guerrero
Format: Article
Language:English
Published: Universidad Distrital Francisco José de Caldas 2011-09-01
Series:Colombian Applied Linguistics Journal
Subjects:
Online Access:http://revistas.udistrital.edu.co/ojs/index.php/calj/article/view/2931
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author Héctor Alejandro Galvis Guerrero
author_facet Héctor Alejandro Galvis Guerrero
author_sort Héctor Alejandro Galvis Guerrero
collection DOAJ
description This small-scale action-research study examines the perceptions of four students in a military academy in Colombia undergoing the processof using a mainstream video game in their EFL classes instead of classic forms of instruction. The video game used served to approach EFL by means of language exploratory activities designed according to the context present in the video game and the course linguistic objectives. This study was conducted on the grounds that computer technology offers the possibility of enhancing EFL instruction by means of simulating and augmenting the target language context. The researcher’s belief is that video games offer a learning environment closely related to students’ experiences and preferences. Results from this study suggest that students were more entertained and attentive and demonstrated more engagement and disposition towards their English classes. Students also learned about matters related to the target language and culture, and were not only circumscribed to linguistic ones. Similarly, results from this study shed some light on the importance of offering access to technology to students before they advance to higher education that support video-gaming practices in the classroom.
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spelling doaj.art-82abea1c30ac4cd1bc3b80b805635f5c2022-12-21T22:52:41ZengUniversidad Distrital Francisco José de CaldasColombian Applied Linguistics Journal0123-46412248-70852011-09-0113154702894Using Video Game-Based Instruction in an EFL Program: Understanding the Power of Video Games in EducationHéctor Alejandro Galvis Guerrero0Universidad Libre; Universidad Pedagógica NacionalThis small-scale action-research study examines the perceptions of four students in a military academy in Colombia undergoing the processof using a mainstream video game in their EFL classes instead of classic forms of instruction. The video game used served to approach EFL by means of language exploratory activities designed according to the context present in the video game and the course linguistic objectives. This study was conducted on the grounds that computer technology offers the possibility of enhancing EFL instruction by means of simulating and augmenting the target language context. The researcher’s belief is that video games offer a learning environment closely related to students’ experiences and preferences. Results from this study suggest that students were more entertained and attentive and demonstrated more engagement and disposition towards their English classes. Students also learned about matters related to the target language and culture, and were not only circumscribed to linguistic ones. Similarly, results from this study shed some light on the importance of offering access to technology to students before they advance to higher education that support video-gaming practices in the classroom.http://revistas.udistrital.edu.co/ojs/index.php/calj/article/view/2931Foreign language instructionvideo game-based instruction, student engagementuse of video games in foreign language education
spellingShingle Héctor Alejandro Galvis Guerrero
Using Video Game-Based Instruction in an EFL Program: Understanding the Power of Video Games in Education
Colombian Applied Linguistics Journal
Foreign language instruction
video game-based instruction, student engagement
use of video games in foreign language education
title Using Video Game-Based Instruction in an EFL Program: Understanding the Power of Video Games in Education
title_full Using Video Game-Based Instruction in an EFL Program: Understanding the Power of Video Games in Education
title_fullStr Using Video Game-Based Instruction in an EFL Program: Understanding the Power of Video Games in Education
title_full_unstemmed Using Video Game-Based Instruction in an EFL Program: Understanding the Power of Video Games in Education
title_short Using Video Game-Based Instruction in an EFL Program: Understanding the Power of Video Games in Education
title_sort using video game based instruction in an efl program understanding the power of video games in education
topic Foreign language instruction
video game-based instruction, student engagement
use of video games in foreign language education
url http://revistas.udistrital.edu.co/ojs/index.php/calj/article/view/2931
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