Enhancing learning practices by understanding formal and informal ways of using computer games
Introduction: A 12-year-old boy – all him Lucas – is in the middle of a boss fight. This is a challenging test, in which he must beat an enemy harder than any he has encountered before. Through hours and hours of play, he has prepared for this moment. Now, he must combine and apply all of his skill...
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Format: | Article |
Language: | Danish |
Published: |
Cappelen Damm Akademisk NOASP
2018-10-01
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Series: | Barn |
Online Access: | https://www.ntnu.no/ojs/index.php/BARN/article/view/2768 |