Teachers as designers of GBL scenarios: fostering creativity in the educational settings

This paper presents a research started in 2010 with the aim of fostering the creativity of teachers through the design of Game-Based Learning scenarios. The research has been carried out involving teachers and trainers in the co-design and implementation of digital games as educational reso...

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Bibliographic Details
Main Authors: Alessandra Talamo, Annamaria Recupero, Barbara Mellini, Stefano Ventura
Format: Article
Language:English
Published: ASLERD 2016-06-01
Series:Interaction Design and Architecture(s)
Online Access:https://ixdea.org/29_1/
Description
Summary:This paper presents a research started in 2010 with the aim of fostering the creativity of teachers through the design of Game-Based Learning scenarios. The research has been carried out involving teachers and trainers in the co-design and implementation of digital games as educational resources. Based on the results grained from the research, this paper highlights successful factors of GBL, as well as constraints and boundaries that the introduction of innovative teaching and learning practices faces within educational settings.
ISSN:2283-2998