Usage of the game technologies engines for the purpose of modern geographic information systems creation

Modern professional geographic information systems significantly lagged behind in quality of 3D graphics, which complicates their full application in the existing conditions. The main differences of the principles of game engines work from the principles of creation of professional geographic inform...

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Bibliographic Details
Main Author: Zhigalov Kirill
Format: Article
Language:English
Published: EDP Sciences 2016-01-01
Series:ITM Web of Conferences
Online Access:http://dx.doi.org/10.1051/itmconf/20160603018