Medium Specific Uncanny in Contemporary Video Games

The academic discourse on the uncanny in video games usually focuses on the phenomenon of the so-called “uncanny valley” (Mori 2012). The article explores the emergence of other, medium-specific occurrences of the effect, prioritizing interactivity as a key factor in its establishment. Two unique ar...

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Bibliographic Details
Main Author: Csönge Tamás
Format: Article
Language:English
Published: Sciendo 2023-11-01
Series:Acta Universitatis Sapientiae: Film and Media Studies
Subjects:
Online Access:https://doi.org/10.2478/ausfm-2023-0020