Medium Specific Uncanny in Contemporary Video Games
The academic discourse on the uncanny in video games usually focuses on the phenomenon of the so-called “uncanny valley” (Mori 2012). The article explores the emergence of other, medium-specific occurrences of the effect, prioritizing interactivity as a key factor in its establishment. Two unique ar...
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Format: | Article |
Language: | English |
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Sciendo
2023-11-01
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Series: | Acta Universitatis Sapientiae: Film and Media Studies |
Subjects: | |
Online Access: | https://doi.org/10.2478/ausfm-2023-0020 |