Possibilities and Limits of Religion in the Cyberspace of Digital Media

The authors of this paper study possibilities and limits of religion in the cyberspace of digital media, especially in the World of Warcraft videogame. Basing on various research cases, they claim that videogames can saturate religious needs of the hypermodern human. Nevertheless, they cannot substi...

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Bibliographic Details
Main Authors: Slavomír Gálik, Sabína Gáliková Tolnaiová
Format: Article
Language:English
Published: Society for Spirituality Studies 2017-06-01
Series:Spirituality Studies
Subjects:
Online Access:http://www.spirituality-studies.org/dp-volume3-issue1-spring2017/#2