Possibilities and Limits of Religion in the Cyberspace of Digital Media
The authors of this paper study possibilities and limits of religion in the cyberspace of digital media, especially in the World of Warcraft videogame. Basing on various research cases, they claim that videogames can saturate religious needs of the hypermodern human. Nevertheless, they cannot substi...
Main Authors: | Slavomír Gálik, Sabína Gáliková Tolnaiová |
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Format: | Article |
Language: | English |
Published: |
Society for Spirituality Studies
2017-06-01
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Series: | Spirituality Studies |
Subjects: | |
Online Access: | http://www.spirituality-studies.org/dp-volume3-issue1-spring2017/#2 |
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