Real-Time Prediction of Gamers Behavior Using Variable Order Markov and Big Data Technology: A Case of Study
This paper presents the results and conclusions found when predicting the behavior of gamers in commercial videogames datasets. In particular, it uses Variable-Order Markov (VOM) to build a probabilistic model that is able to use the historic behavior of gamers and to infer what will be their next a...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
Universidad Internacional de La Rioja (UNIR)
2016-03-01
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Series: | International Journal of Interactive Multimedia and Artificial Intelligence |
Subjects: | |
Online Access: | http://www.ijimai.org/journal/node/937 |