Enabling collective awareness of energy use via a social serious game

Serious games are digital games, simulations and virtual environments designed for primary purposes (e.g. teaching, learning and training) other than pure entertainment. They are experiential environments where features such as thought-provoking, informative or stimulating are as important, if not m...

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Bibliographic Details
Main Authors: Aikaterini Bourazeri, Jeremy Pitt, Sylvester Arnab
Format: Article
Language:English
Published: European Alliance for Innovation (EAI) 2017-12-01
Series:EAI Endorsed Transactions on Serious Games
Subjects:
Online Access:http://eudl.eu/doi/10.4108/eai.27-12-2017.153510