Enabling collective awareness of energy use via a social serious game
Serious games are digital games, simulations and virtual environments designed for primary purposes (e.g. teaching, learning and training) other than pure entertainment. They are experiential environments where features such as thought-provoking, informative or stimulating are as important, if not m...
Main Authors: | Aikaterini Bourazeri, Jeremy Pitt, Sylvester Arnab |
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Format: | Article |
Language: | English |
Published: |
European Alliance for Innovation (EAI)
2017-12-01
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Series: | EAI Endorsed Transactions on Serious Games |
Subjects: | |
Online Access: | http://eudl.eu/doi/10.4108/eai.27-12-2017.153510 |
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