A Two-Period Game Theoretic Model of Zero-Day Attacks with Stockpiling

In a two-period game, Player 1 produces zero-day exploits for immediate deployment or stockpiles for future deployment. In Period 2, Player 1 produces zero-day exploits for immediate deployment, supplemented by stockpiled zero-day exploits from Period 1. Player 2 defends in both periods. The article...

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Bibliographic Details
Main Authors: Guizhou Wang, Jonathan W. Welburn, Kjell Hausken
Format: Article
Language:English
Published: MDPI AG 2020-12-01
Series:Games
Subjects:
Online Access:https://www.mdpi.com/2073-4336/11/4/64