A Two-Period Game Theoretic Model of Zero-Day Attacks with Stockpiling
In a two-period game, Player 1 produces zero-day exploits for immediate deployment or stockpiles for future deployment. In Period 2, Player 1 produces zero-day exploits for immediate deployment, supplemented by stockpiled zero-day exploits from Period 1. Player 2 defends in both periods. The article...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2020-12-01
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Series: | Games |
Subjects: | |
Online Access: | https://www.mdpi.com/2073-4336/11/4/64 |