One-Dimensional Creativity: A Marcusean Critique of Work and Play in the Video Game Industry
Creativity is at the heart of the video game industry. Industry professionals, especially those producing blockbuster games for the triple-A market, speak fondly of their creative labour practices, flexible work schedules, and playful workplaces. However, a cursory glance at major triple-A franchise...
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Format: | Article |
Language: | English |
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Paderborn University: Media Systems and Media Organisation Research Group
2018-06-01
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Series: | tripleC: Communication, Capitalism & Critique |
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Online Access: | https://www.triple-c.at/index.php/tripleC/article/view/930 |