One-Dimensional Creativity: A Marcusean Critique of Work and Play in the Video Game Industry

Creativity is at the heart of the video game industry. Industry professionals, especially those producing blockbuster games for the triple-A market, speak fondly of their creative labour practices, flexible work schedules, and playful workplaces. However, a cursory glance at major triple-A franchise...

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Bibliographic Details
Main Author: Ergin Bulut
Format: Article
Language:English
Published: Paderborn University: Media Systems and Media Organisation Research Group 2018-06-01
Series:tripleC: Communication, Capitalism & Critique
Subjects:
Online Access:https://www.triple-c.at/index.php/tripleC/article/view/930