Spellcaster Control Agent in StarCraft II Using Deep Reinforcement Learning
This paper proposes a DRL -based training method for spellcaster units in StarCraft II, one of the most representative Real-Time Strategy (RTS) games. During combat situations in StarCraft II, micro-controlling various combat units is crucial in order to win the game. Among many other combat units,...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2020-06-01
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Series: | Electronics |
Subjects: | |
Online Access: | https://www.mdpi.com/2079-9292/9/6/996 |