Induced Negative Mood Increases Dictator Game Giving
The study examines the influence of induced negative mood on dictator game giving (DGG) with two recipients. Participants (N = 63) played the role of a dictator in a three-player dictator game. They could choose among two options: an altruistic option, where two receivers receive 10 Euros and the di...
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Format: | Article |
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Frontiers Media S.A.
2018-08-01
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Series: | Frontiers in Psychology |
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Online Access: | https://www.frontiersin.org/article/10.3389/fpsyg.2018.01542/full |
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author | Carolina Pérez-Dueñas M. Fernanda Rivas Olusegun A. Oyediran Francisco García-Torres |
author_facet | Carolina Pérez-Dueñas M. Fernanda Rivas Olusegun A. Oyediran Francisco García-Torres |
author_sort | Carolina Pérez-Dueñas |
collection | DOAJ |
description | The study examines the influence of induced negative mood on dictator game giving (DGG) with two recipients. Participants (N = 63) played the role of a dictator in a three-player dictator game. They could choose among two options: an altruistic option, where two receivers receive 10 Euros and the dictator himself receives nothing, or a selfish option, where the dictator himself receives 5 Euros and both receivers receive nothing. For half of the participants, the second option entailed that only one receiver receives nothing and the other receives 10 Euros. After four rounds, participants were randomly assigned to look at 10 pictures with either positive or negative emotional content with the purpose of inducing positive or negative mood. The results show that looking at pictures with negative emotional content increases anxiety and skin conductance and increases DGG in the remaining four rounds of the game. On the other hand, whether the selfish option would imply that one or both recipients receive nothing does not seem to have a strong influence on DGG.PsycINFO Classification code: 2340; 2360. |
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format | Article |
id | doaj.art-8ac5f29002dc405091ec613ca643e834 |
institution | Directory Open Access Journal |
issn | 1664-1078 |
language | English |
last_indexed | 2024-04-12T13:06:06Z |
publishDate | 2018-08-01 |
publisher | Frontiers Media S.A. |
record_format | Article |
series | Frontiers in Psychology |
spelling | doaj.art-8ac5f29002dc405091ec613ca643e8342022-12-22T03:32:02ZengFrontiers Media S.A.Frontiers in Psychology1664-10782018-08-01910.3389/fpsyg.2018.01542359646Induced Negative Mood Increases Dictator Game GivingCarolina Pérez-Dueñas0M. Fernanda Rivas1Olusegun A. Oyediran2Francisco García-Torres3Department of Psychology, Maimónides Biomedical Research Institute of Córdoba, Reina Sofía University Hospital of Córdoba, University of Córdoba, Córdoba, SpainMiddle East Technical University – Northern Cyprus Campus, Güzelyurt, TurkeyDepartment of Economics, University of Castilla-La Mancha, Albacete, SpainDepartment of Psychology, Maimónides Biomedical Research Institute of Córdoba, Reina Sofía University Hospital of Córdoba, University of Córdoba, Córdoba, SpainThe study examines the influence of induced negative mood on dictator game giving (DGG) with two recipients. Participants (N = 63) played the role of a dictator in a three-player dictator game. They could choose among two options: an altruistic option, where two receivers receive 10 Euros and the dictator himself receives nothing, or a selfish option, where the dictator himself receives 5 Euros and both receivers receive nothing. For half of the participants, the second option entailed that only one receiver receives nothing and the other receives 10 Euros. After four rounds, participants were randomly assigned to look at 10 pictures with either positive or negative emotional content with the purpose of inducing positive or negative mood. The results show that looking at pictures with negative emotional content increases anxiety and skin conductance and increases DGG in the remaining four rounds of the game. On the other hand, whether the selfish option would imply that one or both recipients receive nothing does not seem to have a strong influence on DGG.PsycINFO Classification code: 2340; 2360.https://www.frontiersin.org/article/10.3389/fpsyg.2018.01542/fullnegative moodstressdecision makingdictator gamealtruismemotions |
spellingShingle | Carolina Pérez-Dueñas M. Fernanda Rivas Olusegun A. Oyediran Francisco García-Torres Induced Negative Mood Increases Dictator Game Giving Frontiers in Psychology negative mood stress decision making dictator game altruism emotions |
title | Induced Negative Mood Increases Dictator Game Giving |
title_full | Induced Negative Mood Increases Dictator Game Giving |
title_fullStr | Induced Negative Mood Increases Dictator Game Giving |
title_full_unstemmed | Induced Negative Mood Increases Dictator Game Giving |
title_short | Induced Negative Mood Increases Dictator Game Giving |
title_sort | induced negative mood increases dictator game giving |
topic | negative mood stress decision making dictator game altruism emotions |
url | https://www.frontiersin.org/article/10.3389/fpsyg.2018.01542/full |
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