DEVELOPING AN EDUCATIONAL CULTURAL HERITAGE 3D PUZZLE IN A VIRTUAL REALITY ENVIRONMENT

The ways our cultural heritage reserve is preserved and disseminated to the public have changed significantly, with the use of immersive technologies, such as virtual reality environments, and serious games. Nowadays, these technologies are also exploited for developing interactive informative appli...

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Main Authors: A. Roumana, A. Georgopoulos, A. Koutsoudis
Format: Article
Language:English
Published: Copernicus Publications 2022-05-01
Series:The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Online Access:https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLIII-B2-2022/885/2022/isprs-archives-XLIII-B2-2022-885-2022.pdf
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author A. Roumana
A. Georgopoulos
A. Koutsoudis
author_facet A. Roumana
A. Georgopoulos
A. Koutsoudis
author_sort A. Roumana
collection DOAJ
description The ways our cultural heritage reserve is preserved and disseminated to the public have changed significantly, with the use of immersive technologies, such as virtual reality environments, and serious games. Nowadays, these technologies are also exploited for developing interactive informative applications, to support historical education and enhance museum visits, physical or virtual, especially to younger generations. The field of edutainment, educational entertainment, has been rapidly developing during the last 10 or 15 years. The main goal of this research is to develop an educational 3D puzzle-like serious game which can operate within a virtual reality environment while aiming towards the dissemination of cultural heritage content to the younger public, i.e., students, children etc., through a pleasant gamification process. The cultural heritage objects used are an ancient Greek temple and a statue of the Roman era, whose high-resolution fully textured 3D models were available from previous projects. The game application was developed in Unity game engine with suitable coding to enable the smooth execution of the 3D puzzle solution. The application verified that it is more interesting to learn about cultural assets through a game than in the conventional ways, and even more when it is implemented within a Virtual Reality environment, where the contact with the assets appears to be more direct and realistic. The same application can also be utilized in different educational areas and can be expanded by the inclusion of other digital assets.
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spelling doaj.art-8b95dee62e9d4b969ec904eb7769d3572022-12-22T00:35:14ZengCopernicus PublicationsThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences1682-17502194-90342022-05-01XLIII-B2-202288589110.5194/isprs-archives-XLIII-B2-2022-885-2022DEVELOPING AN EDUCATIONAL CULTURAL HERITAGE 3D PUZZLE IN A VIRTUAL REALITY ENVIRONMENTA. Roumana0A. Georgopoulos1A. Koutsoudis2Laboratory of Photogrammetry, Rural, Surveying and Geoinformatics Engineering, NTUA Athens, GreeceLaboratory of Photogrammetry, Rural, Surveying and Geoinformatics Engineering, NTUA Athens, GreeceClepsydra Digitisation Laboratory, Athena Research and Innovation Centre, Xanthi’s Division, GreeceThe ways our cultural heritage reserve is preserved and disseminated to the public have changed significantly, with the use of immersive technologies, such as virtual reality environments, and serious games. Nowadays, these technologies are also exploited for developing interactive informative applications, to support historical education and enhance museum visits, physical or virtual, especially to younger generations. The field of edutainment, educational entertainment, has been rapidly developing during the last 10 or 15 years. The main goal of this research is to develop an educational 3D puzzle-like serious game which can operate within a virtual reality environment while aiming towards the dissemination of cultural heritage content to the younger public, i.e., students, children etc., through a pleasant gamification process. The cultural heritage objects used are an ancient Greek temple and a statue of the Roman era, whose high-resolution fully textured 3D models were available from previous projects. The game application was developed in Unity game engine with suitable coding to enable the smooth execution of the 3D puzzle solution. The application verified that it is more interesting to learn about cultural assets through a game than in the conventional ways, and even more when it is implemented within a Virtual Reality environment, where the contact with the assets appears to be more direct and realistic. The same application can also be utilized in different educational areas and can be expanded by the inclusion of other digital assets.https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLIII-B2-2022/885/2022/isprs-archives-XLIII-B2-2022-885-2022.pdf
spellingShingle A. Roumana
A. Georgopoulos
A. Koutsoudis
DEVELOPING AN EDUCATIONAL CULTURAL HERITAGE 3D PUZZLE IN A VIRTUAL REALITY ENVIRONMENT
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
title DEVELOPING AN EDUCATIONAL CULTURAL HERITAGE 3D PUZZLE IN A VIRTUAL REALITY ENVIRONMENT
title_full DEVELOPING AN EDUCATIONAL CULTURAL HERITAGE 3D PUZZLE IN A VIRTUAL REALITY ENVIRONMENT
title_fullStr DEVELOPING AN EDUCATIONAL CULTURAL HERITAGE 3D PUZZLE IN A VIRTUAL REALITY ENVIRONMENT
title_full_unstemmed DEVELOPING AN EDUCATIONAL CULTURAL HERITAGE 3D PUZZLE IN A VIRTUAL REALITY ENVIRONMENT
title_short DEVELOPING AN EDUCATIONAL CULTURAL HERITAGE 3D PUZZLE IN A VIRTUAL REALITY ENVIRONMENT
title_sort developing an educational cultural heritage 3d puzzle in a virtual reality environment
url https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLIII-B2-2022/885/2022/isprs-archives-XLIII-B2-2022-885-2022.pdf
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AT akoutsoudis developinganeducationalculturalheritage3dpuzzleinavirtualrealityenvironment