Navigating the landscape of multiplayer games

Multiplayer games can be used as testbeds for the development of learning algorithms for artificial intelligence. Omidshafiei et al. show how to characterize and compare such games using a graph-based approach, generating new games that could potentially be interesting for training in a curriculum.

Bibliographic Details
Main Authors: Shayegan Omidshafiei, Karl Tuyls, Wojciech M. Czarnecki, Francisco C. Santos, Mark Rowland, Jerome Connor, Daniel Hennes, Paul Muller, Julien Pérolat, Bart De Vylder, Audrunas Gruslys, Rémi Munos
Format: Article
Language:English
Published: Nature Portfolio 2020-11-01
Series:Nature Communications
Online Access:https://doi.org/10.1038/s41467-020-19244-4