Games and Self-Imagining, a Comparative Media Perspective
This article compares the self-positioning mechanisms used by the computer game American McGee’s Alice to those of its paper and film predecessors. After dismissing the claim that the virtual is ontologically different and therefore incomparable to the fictional, Kendall Walton’s theory of repres...
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Format: | Article |
Language: | English |
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Septentrio Academic Publishing
2009-02-01
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Series: | Eludamos |
Online Access: | https://septentrio.uit.no/index.php/eludamos/article/view/5995 |